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Radaketor

221 Game Reviews

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Could use some more difficulty for the levels, i managed to get rid of pretty much every level just by drawing the platform very quickly, thus spending less pen power. The gameplay was simple and a bit boring at times, the music was decent (eve though it was a loop it doesn't get old fast like a lot of other loops) and the graphics weren't particularly bad but they weren't something i'd admire either.
I like the notebook look that you gave it, it makes us feel like one of our doodles has gotten a life of it's own and he's trying to escape.

Keep working on it and this has potential to become much better.

MajesticPie responds:

Okay! Thanks!

Glitchy and it has some bugs we can explore easily like going to the bottom of the screen since the balls don't reach it, they always give us just enough space for us to fit and we can simple move the ball offscreen and the timer will still continue counting.

This could become a decent bullet hell kind of game if you fixed the issues i talked about earlier, added some sound effects (the balls hitting the walls, the sound of a timer, etc), if you made the bullet at least look like enemies or something and if you added some music (some electronic music would probably fit in).

coolness444 responds:

i took note of that and fixed the issue if there is anything else you notice please add another review

thank you

The movement of the character was odd, if we tried to take a step to the right it looked like he was gonna go to the left, the music wasn't bad but it was repetitive after a while.
Puzzles weren't hard, they were actually pretty easy up until the Heavy Rain level.

Decent game but nothing spectacular.

Solid gameplay, nice puzzles, unique look (i especially likes the little interference that was on the screen at all times, it mad it look like i was playing it on an old TV) and a very good soundtrack.
My only complaint is that it's only has A and D to move, maybe if you could you could add the left and right arrow for movement as well, a lot of people are more used to it than WASD.

I usually really hate these jumpscares kind of games but this one had a certain charm, it made me want to keep playing while other horror games usually creep me out and force me to stop. I don't exactly know what you did to make this different from the rest but good job.

Vilehead responds:

Well, I enjoy thinking it was my "heart and soul" :)
And passion. Decade ago i've used to write poetry. I don't do that anymore. But i try to weave my creation with the same method. I just wait, and listen. And it comes to me, just like that. Then i just let my mind float and create without asking myself what the hell iam doing. Muse I suppose is the right word. I just let it flow through me. Like through siphon.
Thank you Radeketor :D Funny, because first 5 letters of your nickname (Radek) - is my real life name :)

I find it easier to play this game with your eyes closed and slowly doing the rhythm faster instead of waiting for the sound.
Good addictive little time-waster.

Simple yet challenging.
It takes us a while to get used to the mechanic (even though it's already quite simple) since we will instinctively use one button more than the other which will cause some problems until we accept the fact we need to learn how to use both buttons equally.
I see there's a sound option but it doesn't seem to work, i tried turning it on and off and it's still muted, maybe you should look into fixing that bug.

Very nice game, it's challenging but it doesn't throw us right into hard puzzles, it slowly eases us into them like any good puzzle game should.
Relaxing music coupled with some addictive gameplay.

Nice little pixel platformer game, the platforming challenges weren't so difficult and there's a bug that if we press the up/down buttons for more than one or two seconds the screen is gonna scroll up or down.
That black mist around the borders of the game screen were a nice touch.

pi3butcher responds:

I had another complaint about the screen issue :( Should I make WASD the sole control scheme? (And update the in game controls graphic to match this?) I didn't have this issue so I apologize for not catching this earlier.

Pretty funny, could use some sound but i can see in your author comments that you're already taking care of that.
Looking forward for the future manliness tests you'll add to this game.

Badran responds:

Thank you very much, I'm looking forward for your response to the other tests.

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