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Radaketor

221 Game Reviews

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Charming musical game, there's one problem, though, if we hold the spacebar for more than a few seconds the screen will scroll down, it's a minor inconvenience but it's very annoying once it happens time after time.

Kvantpant responds:

Hi! Thanks for the feedback!

That screen scrolling is something weird, it seems to happen with all html5 games i've exported with gamemaker. Will need to check that out and find the cause of it!

Reminds me a lot of those old "The Classroom" games that we ca find here on Newgrounds.
I actually enjoyed myself a bit playing this, there was just a small problem, there was no sound at all, it would've made this a much more immersing experience if there was some background music and that we had some type of chasing music whenever someone saw us and we had to run away (think Metal Gear, it's something like that).
Decent game with some good potential but the no sound problem really ruins it.

Most of the times when i press the spacebar to catch a fish it just withdraws the fishing line, maybe having another button for throwing the line into the water and pulling the rod back would be a good idea.
The backgrounds are also very boring, we see the occasional ship go by but you had so may more interesting things to put there, a pirate ship, an island, fellow fishermen for example.
If you update the game try to invest more on giving it a nice fishing tune while you're at it, it gets boring and awkward with no sound.
I liked the pixel style this game had but that's pretty much it. Hope you can improve next time.

The gameplay is minimum and the rat levels can get very tricky but it all worked well for this game.
The music fitted the atmosphere you were trying to convey and the signs were cryptic at times but they added to the mystique of the story.

Cool little mini-game you have here, it takes some time to get used to changing lanes at the right time to get that +1 point.
It can be quite a strain to play this for too long, i played for a few minutes and my eyes started to feel weird, probably due to the fact that we have to keep an eye on both of these cars.
Could use a difficulty setting to spice things up a bit after you master the two car course, adding a 3 or 4 car difficulty setting could really help satisfy some of the hungry gamers out there.

sinitra responds:

Hello,

Thank you for the suggestion. I'm working on a new version.

Nice little parody game you have here, it was a bit short but it was alright.
It could use a mute button, though.

I liked the style of this game and the music was decent enough, not too repetitive but not anything new either.
This has some problems with the platforming, it has some major floaty controls and there are glitches that make us get stuck to the spikes if a wooden box is in front of us.

Mgbest responds:

Well, most of the problems were fixed. Originally we had uploaded an older file instead of the correct one, that is why the bugs were there, But good news, those bugs are no more!
---The Owner of the game---

Nice artwork and good story like always, just wish it was maybe a bit longer but i guess that's why it has multiple endings.
Kudos to you and your cousin for making a pretty good game.

I really liked the art style, reminds me a bit of the Behemot's style.
Very fun game.

wethesqueemish responds:

Thanks heaps, glad you're liking it.

This game brought nothing new to the table, it's pretty much impossible to lose when the CPU loses even when you give them the last space they need and they still go to another box.
Played until i was 10 to 0 and the difficulty didn't change at all.
Just plain boring.
If it had a multiplayer or an online version this could work decently but what's the point of playing a game you can't lose?

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