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Radaketor

221 Game Reviews

72 w/ Responses

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Nice and emotional little game, there's not much to do besides walking around a bit and collecting memories but it at least has some nice music at the end of it and gives us some (kind of) philosophical words while our character reminisces about the past.
Felt like a more polished version of another game of yours i played, although i don't really remember how it ended and if it was exactly the same it looks like i had more fun with this one.

That flashlight thing we used to look at stuff was a bit creepy, i kept thinking something would come out and kill me.

JackAstral responds:

Thanks for the detailed review! Probably Cosmo- this is kindaaaaaaaaaa a remake :b

Ah well, i guess not all stories can have a happy ending to them.
I really liked this last episode, it seemed longer, more eventful and it had so many different choices which all unfortunately had terrible consequences.
Glad you put in some new character models and new tracks (the title screen and credits themes were kickass), it helped give it a bigger level of dept that the previous ones didn't really manage to do.

I noticed a little mistake you made, after Shia kills the family and goes over to Ami his text box reads Ami and is in her red colour instead of his dark red colour, minor mistake, nothing much.

Good job and i hope to see some more games from you in the future.

JackAstral responds:

Thanks Radaketor! I'll fix that bug now :)

The gameplay is completely broken for me, it doesn't respond very well to the jumps no matter when i tap, i'd tap right at the start of a platform and he'd just continue running until he'd eventually fall off into the ocean.
This is better suited as a phone game than a web game, maybe on the phone the actions would be more responsive.

Pretty bland, there's no sound effects, no background music and the controls are very weird.
It has potential if you fix what i've said needs improvement and give us some optional controls (up and down arrow keys to make the ball jump and land for example).

Simple gameplay with very little difficulty and good sound effects. Weird at first but charming as well.
It was a very nice and powerful message you tried to convey and you did so very well, good job.

trixelbit responds:

Thank you for the kind words!

Pretty cool like the previous installment, it had some grammar flaws here and there but nothing too problematic and the pacing of the story seems to change too quickly (it's still pretty god nonetheless), Ami's too unstable with her emotions, one moment she's caring for the main character's safety and the other she's emotionless and even hates him.
It still has some of the previous game's character designs, it's a shame because i was expecting you to give us some new ones, the art style is pretty nice, the music is alright but hearing it throughout the whole game makes it lose a bit of it's meaning and the story like the last game is interesting and emotional at times.
Looking forward to the last episode of the series, it would be awesome if we had more choices to make than in previous games.

JackAstral responds:

Thanks! I'm uploading a patch now that fixes up a bunch of spelling mistakes. (I always miss tonessss when I proof read :b)

Thank you for the suggestions and the detailed review- I really appreciate it! I'll make sure to include all new character designs in the next chapter, as well as a larger variety of music :)

If there's ever been a game deserving a proper sequel it's this one.
Everything about it is just great and very well done, the story was interesting and funny, the characters memorable, the humour was hilarious, the gameplay was addictive, the missions weren't too hard nor to easy which i really like and even the side missions were fun to play.
Too bad you decided to end it in a cliffhanger. Hope you one day decide to submit the sequel.

Simplistic yet appealing graphics with addicting gameplay, the theme was pretty good as well.
Good job.

Felt uninspired for one of your games, it wasn't even that great, just average.
Cool art as always.
The game screen doesn't seem to be correctly adjusted, by the way; the bottom and right parts of the screen were pitch black instead of blending in with the game background.

Munguia responds:

Thanks for play and report the screen, the game is 640x480 but it looks cut when i play it, so i made it bigger, now is normal , tell me if it looks ok this time.

Interesting and original game concept, instead of being the hero like we always are this time we play as the villains, even thou we're still apparently the heroes since we're defending our kingdoms.
Controls were alright, a bit too slow for my taste. The music eventually got repetitive but at the start is was really nice and catchy. The visuals were very close to resembling the Mario universe (i understand that due to copyright reasons you couldn't make it look 100% the same), they looked very polished and well done.

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